The artwork received general approval. A commenter on LJ had thought the Wild cards too different in style from the basic symbol cards, but this was an advantage in play – making it easier to see the distinction when the special cards came into play – unlike the art sample posted online, there are far fewer of these Wilds in relation to the rest of the deck (18 out of 130).
The cards are also larger in hand than the sample on-screen, showing as more pleasing the contrast between color borders and shades-of-gray symbol art. The main visual problem was between the nearly indigo shade of blue (which had seemed more a royal blue on-screen than when printed) and the purple, making for some confusion - I’ll be shading the blue more toward cyan. During the printing and cutting process I found other evidences of Human Error to be corrected.
In play, the main issues discovered were with the new ‘Color Wild’ cards and ‘Jokers’ that I’ve introduced to play. As originally proposed, and with six colors, each including 2 scorpions, the Color Wilds made nearly endless conga chains of Scorpion stings possible.
My original thinking was to introduce the Color Wilds as an alternative to doubling the number of Change Symbol or Change Color Wilds.
First of all, players agreed that ‘Color Wild’ wasn’t descriptive enough of the role of the card, which changes the color of any color-card (non Wild) it’s played upon. We considered terms like ‘Orangeify’ and ‘Purpleize’ ‘Red Shift’ etc., but I think ‘Color Shift’ or ‘Colorize’ will be the final title.
To avoid the endless conga chains of Scorpions, we agreed on a need for some sort of Anti-venom. So, the Color Shift cards will also provide Protective Coloration – they can be played on top of a Scorpion, but don’t count as a real one, just let the player avoid the sting(s) while letting the Scorpions pass by without increase. (They’ll work the same way when played on Skips and Reverses, allowing the player to make the play without invoking the effect of the Action card.)
And the Jokers (there are only 2 in the whole deck of 130 cards) will work as a true Anti-Venom, squashing any accumulation of Scorpions flat. Of course, the player can choose to make the Joker into any other card – including a new Scorpion starting a new chain if they wish. (Played on the Change Symbol or Change Color Wilds, the Joker becomes another card of that sort, given that these Wilds are ordinarily not allowed to be played on top of the opposite type, making the Joker a little more powerful than these Wilds, while honoring the principle of not allowing the major Wilds to interfere with each other).